
These little buggers love to replicate.
It must have been crowded in there.
I would probably want out, too.


These little buggers love to replicate.
It must have been crowded in there.
I would probably want out, too.

So I’ve been goofing around with Hexels. It’s a fun tool, and even if you have no idea what you’re doing (like me), you can come up with some lovely images in a short amount of time.
This might be a pipe dream at this point, but I’ve played around with the idea of releasing the music for Rebound as a paid download.
I sat down last night and worked on a rough sketch for a potential album cover. It’s kind of bare, but I think I like the overall design.
One more example of me doing things I’m not qualified to do.
I’m starting to think that audacity is the most valuable resource that a game developer can acquire. The personality trait, not the program. Although, Audacity is pretty helpful, too.

These little guys have undergone yet another change.
They must have been eating blue Dum Dums.

Here’s a gif of some Rebound gameplay.
I spent a while trying to figure out the best way to do this. Camtasia produced the best results, and compared with the other methods, the process was relatively painless.
The file is probably way too big. I’m guessing that’s a result of a frame rate, but everything under 30 fps looked so danged choppy. I’ll probably have to compromise a little in that area.
Anyway, I’m pretty happy with the end result. The distortion on that lamp post bothers me, though . . .
Sorry things have been so quiet around here this month. Here’s where we stand:
I’m almost done with making new things. The Thermosphere is nearly complete. This is a good thing. However! This also means that there won’t be much to show you, in the way of screen captures, that you haven’t already seen. However, however! I still have a lot of work to do in making the game not crappy (which is the opposite of playable).
So we have this dilemma where I’m going to be tweaking things for a few months, and there will be nothing new to look at.
And that’s one of my favorite parts about following devlogs: looking at neat stuff.
I will struggle to find a solution!
I really like Arvi Teikari’s updates for Environmental Station Alpha. He uses .gifs of gameplay, so you can see the game in action without having to load a video. I’m not sure how realistic that would be with Construct 2. ESA is also much prettier than Rebound. But movement is maybe the most important aspect of this game I’ve been working on. So maybe we can freshen things up with little tidbits of gameplay.
Heck! Who knows. What I’m saying is, if you’re one of the [number] people following this game, I’ll try not to leave you hanging.
Been working on the boss fight for the Thermosphere.
And still fine tuning the use of enemies in general.
Oh, and making the stars twinkle.
Muy importante.
This is what the interior of the station looks like these days.
I’m not sure what was going through my head when I was brainstorming for the Thermosphere.
It was probably something along these lines:
“Golly! I think I’ll draw and animate an interactive space station. And then I’ll make a toroidal play area that works as a never-ending loop, and fill it with transparent jellyfish that have more complicated behaviors than any other character in the game. And instead of platforms, you’ll just bounce around on these floating 40×40-pixel bubbles with eyes. That won’t take FOREVER.”
In case you’re wondering, yes, I do say “golly” to myself. All the time.
Girl, you know I got impulses firin’ all up in them nurves.
I keep seeing trailers for movies about Earth after humans have evacuated it.
I stole that idea from Titan A.E. first, you bimbos.
Oh, well. Whatever Rebound lacks in Tom Cruisery, it makes up in Bewonderment.