rando calrissian

I uploaded a new album on Bandcamp! It’s an assortment of music I’ve written over the years.

I’ve already shared some of these tracks in previous entries. But most of them have only been heard by a select few.

I’ll continue adding to this album as I write other random musical bits. You can listen to the album on my site, or on Bandcamp.

Posted: February 27th, 2015
Categories: Music
Tags: ,
Comments: No Comments.

rebound trailers

Hello there! After all kinds of dilly-dallying, I’ve got a couple trailers made for Rebound’s release. This means that the open beta is finished, and the game’s page has been updated.

Other than that, I’ve mostly been prototyping some new ideas. Nothing real substantial yet, but I’m having fun. It’s been a while since I was in the preliminary stages of a project. Lots of wide open possibilities, lots of rabbit trails.

Posted: February 21st, 2015
Categories: Games
Tags:
Comments: No Comments.

sidebar redesign

Just a quick update! If you have visited the site in the last couple of weeks, you’ve probably noticed some changes. Namely, I replaced the text in the sidebar widgets with some icons I made.

Also, I recently traded my old Nokia brick phone for something a little more “2009”. So to commemorate a faithful piece of technology, I changed the typeface of all the headers and submenus. You might recognize it, depending on your age.

To remain consistent with my annual rhythm, I mostly goofed around in December. There are a few minor changes I want to make to Rebound, and then I’ll try to finish up a couple trailers. The next release might possibly be the final version (if such a thing exists in this medium).

Posted: January 19th, 2015
Categories: Bloggin'
Tags:
Comments: No Comments.

rob_v5 new menus!

New open beta! It’s been a while, but finally v5 is ready.

New this build: redesigned menus. The old text-based menus have been replaced with icons. Other changes include: new controls graphics, volume settings, the ability to exit to the main menu, and a display for game progress that also doubles as a world selection menu (which activates after you’ve made it through the game once).

Another minor development: the stompable blocks in each world now respawn whenever you die (similar to the enemies).

These changes affect many parts of the game, so I tried to test meticulously. If you come across any issues, please let me know in the comments.

You can play the new version here .

Posted: November 29th, 2014
Categories: Games
Tags: ,
Comments: No Comments.

an illustrated guide to jumping and stuff

Behold! The Controls section.

These menus have really made me aware of my obsessive, meticulous approach to graphics. I’m starting to think I should only draw very tiny things.

Or maybe everything I draw for the next project should be super sloppy.

Also, I guess I should mention that I’ve made all the non-menu items transition to greyscale whenever you have the pause menu open. My inspiration was the Windows XP “Stand By/Turn Off/Restart” menu.

Posted: November 11th, 2014
Categories: Games
Tags: ,
Comments: No Comments.

splash buttons

Still working on menu redesign. The scope of this change is much larger than I anticipated.

But the basic functionality is in place, and I like how things look, especially in motion.

Exciting stuff, I know.

Posted: November 1st, 2014
Categories: Games
Tags: ,
Comments: No Comments.

tiny adventures

I’ve mostly been goofing around this week. In the process of working on new menus, I started brainstorming ideas for new Settings.

At first, I was just working on in-game events to alter Marty’s colors, via WebGL effects. Then I started messing around with Tiny Mode.

This is totally doable, and maybe it could be a fun way to expand the game later. But for now, we can probably just file it under “Experiments”.

For science.

Posted: October 4th, 2014
Categories: Games
Tags: ,
Comments: No Comments.

pause menu 2.0

This week I’ve been making some new pause menu buttons. Originally, I was just going to add some options, like the ability to see your progress in the game. However, the pause menu was already a little messy, and adding text was only going to make things worse.

So I decided to try a redesign, using familiar visual icons instead of text.

I’ve also been toying with effects to unfocus/refocus different layers when the game is paused.

Anyway, the next step is to make the menu functional.

P.S. that gear might be replaced with a speaker icon, if I can’t come up with any settings besides volume control. It always seems a bit silly to have a whole “Settings” menu when the only thing you can change is volume.

Posted: September 27th, 2014
Categories: Games
Tags: ,
Comments: No Comments.