pause menu 2.0

This week I’ve been making some new pause menu buttons. Originally, I was just going to add some options, like the ability to see your progress in the game. However, the pause menu was already a little messy, and adding text was only going to make things worse.

So I decided to try a redesign, using familiar visual icons instead of text.

I’ve also been toying with effects to unfocus/refocus different layers when the game is paused.

Anyway, the next step is to make the menu functional.

P.S. that gear might be replaced with a speaker icon, if I can’t come up with any settings besides volume control. It always seems a bit silly to have a whole “Settings” menu when the only thing you can change is volume.

Posted: September 27th, 2014
Categories: Games
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