Posts Tagged ‘hallway shooter’

(up and) down with elevators

Lesson learned.  Elevators suck.

If you’re reading this, and you plan on making a video game, let me give you a little tip:

Ladders are the way to go.

Posted: September 23rd, 2011
Categories: Games
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I’m not lazy, promise

This week I made an elevator.  Super exciting, right?

I don’t like your attitude.

After I finished Saul, I had three new things I wanted to try in the next project:

1. A simple control scheme.  Saul’s controls were very technical and complicated.  Unless something changes, this game will use the mouse for movement, and one button on the keyboard.  That’s all.

2. Drawing.  Saul’s graphics were bare, which makes sense for a first game.  I knew that if I tried to draw and animate a bunch of sprites, I would never finish it.  But I’ve been concept drawing for this game, and my ambitions are much higher for the level of detail in the backgrounds and sprites.  I have yet to settle on a visual aesthetic, but I’ve narrowed it down to “offensive” and “fuckugly”.

3. A more upbeat experience.  Saul was a friggin’ drag.  There was probably some life stuff contributing to its dark feel and subject matter.  But that stuff is behind me, so let’s try being positive for a while!

I just made myself sick.

Anyway, maybe I’ll post some drawings or music in the weeks to come, don’t count on it.

Posted: September 15th, 2011
Categories: Games
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mechanics

For the past couple of weeks, I’ve been working on possible mechanics for a platformer/shooter.  I’ve been taking notes on Metroid, Mega Man, and Cave Story.

But because of the scenario (and my own limitations), I’ve decided to get rid of jumping.  So we’ve ditched the platforming, and now we’re just shooting.

Today I’ve mostly been working on camera movement.  I don’t have any screenshots to post, because everything looks like crap right now.

But the tentative subject for this game will be “hallway shooter”.

Posted: August 31st, 2011
Categories: Bloggin', Games
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