Posts Tagged ‘rebound’


I posted an updated version of Rebound’s open beta.

There are some larger changes this time around. The most notable would be that enemies now respawn, and there are new parallaxes in the five terrestrial worlds.

You can also skip through dialogue if you don’t feel like reading. Just be prepared for some passive-aggressive reactions from Cathy.

You can play the game here .

Posted: August 16th, 2014
Categories: Games
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This week I’ve been adding some parallax layers to each level.

A while ago, I made some specific background images that actually communicated something about their respective worlds, like the wind turbine in this capture.

So these newer backgrounds aren’t really meant to tell you anything new about the locations. They mostly just create depth and expand the scale a bit.

Posted: August 2nd, 2014
Categories: Games
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Well, it’s been almost a week since the open beta began. I’ve gotten some good feedback on the Scirra forums (mostly compliments on the music).

Today I uploaded a new version of the game. The most important change is that enemies now respawn in the Prairie world. I’m planning to make this a feature in the other worlds, too. I’m sure it changes the difficulty quite a bit, but I’m hoping it also makes the game less tedious overall, since you won’t be running back through an empty level whenever you die.

There were some other minor changes. One is that pressing “v” during normal gameplay will allow you to view the game’s fps and version number.

It’s been good to get some feedback on the forums, and I’m excited to keep improving on this goofy game. If you have any thoughts, feel free to comment on the game’s page, which you can still find here .

Posted: July 26th, 2014
Categories: Bloggin', Games
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Rebound open beta, y’all!

Hey, guys! It’s finally here: the open beta of this goofy game I’ve been working on for two years.

Play it here .

I also uploaded the soundtrack to Bandcamp. You can listen to it here .

If you’ve been following Rebound’s development, thanks for hanging in there with me. There’s plenty more to do, but for now, I just want to bask in the sweet aroma of this milestone.

Mmm. Stonaroma.

Posted: July 19th, 2014
Categories: Bloggin', Games, Music
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perhaps, perhaps

Sorry for the extended silence.

I’ve been considering a redesign of Eden. In the process of trying out some new ideas, I cobbled together a few in-game level editing features. It wasn’t terribly difficult. I probably should have done this a long time ago (that seems to be a running theme for this game). Rebound has gotten pretty large over the years, and it takes a while to load up a preview from the game engine. So level editing from inside the preview saves a lot of time.

And it’s kind of fun to mess around with things this way. It might be something I could elaborate on, once the game is finished. But for now, I’m hoping that I can make Eden feel as strong as the other worlds.

Posted: June 10th, 2014
Categories: Games
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Here is a sample of the “cast of characters” music:

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Posted: May 3rd, 2014
Categories: Games, Music
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preferred nomenclature

Edit: after some great suggestions from friends, I’ve settled on “Crawmite” for the little grey fellow, and “Stariken” for the star-shaped bloke.

Hey, y’all!

I’m working on end credits, and I was wanting to do a cast of characters section.

The two sprites in the image above were the first sprites I made for this game (that weren’t discontinued at some point in the game’s development). I’ve been calling the one on the left “crawler” and the one on the right “starfish”. Clever, huh?

In any case, if I’m going to canonize these characters, they need better names.

And I’m open to suggestions! So far, most of the characters have been either portmanteaus (aka “mashups”) or puns based on real names. So in the picture below, the one on the left is called “pabbit” (pig + rabbit), and the one on the right is called “gary” (because he’s all gear-y). Basically, what I’m saying is, there’s no possible way that your suggestions could be dumber than the names I’ve come up with. So let me know what you think!

Posted: April 22nd, 2014
Categories: Games
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I got Rebound working in an iframe. It doesn’t seem to affect the performance at all.

Ideally, this is how you would play the game when it’s finished. I might even use it for the open beta, so it’s easy to leave comments. I’ve been meaning to sit down and figure this out for a long time. When it comes to the website, I prefer to keep things as consolidated as possible.

Just need to get rid of that black border on the top-left.

Anyway, I thought I would share.

Posted: March 27th, 2014
Categories: Games
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